﻿// Copyright (c) Stride contributors (https://stride3d.net) and Sean Boettger <sean@whypenguins.com>
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Text;
using Stride.Shaders;
using Stride.Rendering.Materials;

namespace Stride.Rendering.Voxels
{
    public interface IVoxelBufferWriter
    {
        ShaderSource GetShader();
    }
}
